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Iratus

Iratus is a turn-based combat game where you play the role of the eponymous necromancer trying to escape his tomb and take over the world, one small-scale battle at a time. Iratus is basically the inverse of Darkest Dungeon. Instead of playing heroes delving into dungeons and slaying sanity-fraying monsters, you play the monsters and destroy the sanity and lives of heroes.

Combat has a lot in common with Darkest Dungeon. Your minions have various abilities, with limits on which enemy positions they can hit, and limitations on which abilities they can use depending one where they themselves are positioned. Combat is divided into a series of rounds, and each round each minion and enemy gets to take an action (usually attacking). You, Iratus, also cast some spells to have a minor effect on the battlefield.

In-between battles you manage your roster of minions, heal them, train them, equip them, and construct new ones. You can also gain experience, which you can invest in more spells and abilities, and equip yourself with artifacts. You have a graveyard with special buildings in it that you can upgrade over time.

I played for about 16 hours before I grew bored. This was enough time to finish one playthrough.

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