Pathway
Pathway is
a turn-based tactical combat game where you play an Indiana Jones-style
strike team adventuring in the desert fighting Nazis and
cultists.
In addition to combat, the game has an overland adventure mode where
you move from point to point toward a destination. Each point of
interest has some kind of encounter, often but not necessarily a combat
encounter.
I beat the game in about 15 hours and then didn't really feel
motivated to replay the chapters. It seems to me it might be fun to
unlock all the heroes, which might give an extra 5 hours of play
time.
THE GOOD:
- The game captures the feel of Indiana Jones quite well. The
translation to a tactical squad format also works surprisingly
well.
- The tactical combat is generally well done (with the exception of
the cover rules, see below). It often feels risky and challenging but it
also feels really satisfying to beat up Nazis and blow up
zombies.
- Each chapter has a unique story that fits the theme well and is
reasonably well-written.
- There's a lot of variety in the environments where you fight enemies
(e.g. airfields, vineyards, sewers, temples, etc.). It forces
you to adopt different tactics and also looks nice.
- I enjoyed the visuals during story encounters, where little pixel
versions of your heroes act out the text you're reading.
THE BAD:
- The game includes historical anachronisms like disintegrator
guns, as well as very overt magic in the form of the large-scale
raising of zombies. I find this to be a totally unnecessary thing. I
feel like the game would have been better with more subtle magic (albeit
retaining rare instances of unpredictable/dangerous magic), in keeping
with the original Indiana Jones source material.
- In combat, the cover mechanic is really janky and it took me a long
time to understand how it works at all. For example, if your enemy has
cover on their left, then all your heroes to the left of the
enemy on the screen, all the way up and down, will have a
penalty to hit the enemy. To flank the enemy you actually have to move
into their vertical column or further right of them. This often means
jumping out of cover to attack even though it looks like you've
flanked the enemy. It's so weird and leads to really bizarre situations
in the game. A simple line-of-sight mechanic would be much more
intuitive and make more visual sense.
- On the overland map, most of the points of interest are randomly
generated. This can lead to strange situations where you e.g.
encounter 4 lost temples in a row along one amazing stretch of
desert.
- The random encounters get pretty repetitive pretty quickly. They
also seem to be shared across chapters, making each chapter feel less
unique.
- The items you find are generally not that interesting. They just
progress along increasing levels of strength (e.g. a level 1
shotgun, then a level 2 shotgun that does slightly more damage,
etc.).
- Similarly, the enemies themselves just get stronger without
changing. Literally, the Nazi Enforcer I in Chapter 1 becomes a Nazi
Enforcer II in Chapter 2. You're not required to change your tactics in
any way, you just have to upgrade your characters and equipment to keep
up.
THE UGLY:
- The game got accused of having a colonial attitude toward
non-Europeans, and I'm inclined to agree. For example, one of the plots
includes a fake historical figure called the Black Pharaoh. It's
kind of hokey and seems to make a mockery of the local Egyptian
culture. I just learned that this particular character was an invention
of H.P. Lovecraft, which does not help their case...
- As another example, your characters wantonly rob tombs as they
maraud across the desert. While this is historically accurate,
the lack of any sort of guilt on the part of the heroes, or recognition
that this is wrong through interaction with the locals, feels a bit tone
deaf to me.
- Surprisingly, in Pathway the Nazis don't have swastikas. The game
studio that made Pathway is based in Germany, where it's generally
illegal to display Nazi swastikas (however, I'm given to understand that
it
would normally be permitted in this case). Would this historical
inaccuracy bother you? It did seem strange to me, but
displaying Nazi symbols would also be gross. It's a catch-22.